Triumph and Treachery - A Summary.
Random turn order each turn. Each phase e.g. Movement, Magic, etc, you choose an enemy player who is the only person you can attack, charge, shoot at. Other players are 'Neutral' and cannot be targeted.
A player gets victory coins for each unit destroyed and the one with the most wins.
You are also dealt treachery cards each turn some need coins to activate. Maximum of five cards in your hand.
Mercenaries - for each 500 points of your army you get 100 points to spend on mercenaries. Can be from any army but need to have a character to lead them. You can have more than one mercenary group but each has to have a character. Each full 50 points of mercenaries you don't spend you get as victory coins.